| Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 90 100 200 |
581. Tier 1 Battlecruisers - Web Bonus? - in Player Features and Ideas Discussion [original thread]
Problem 1: Tier 1 battlecruisers need something to make them worthwhile, since Tier 2 beats them at their main function. Problem 2: Speed setups are only susceptible to certain ships, all of which require a lot of skillpoints in the Minmatar dire...
- by Reggie Stoneloader - at 2008.01.15 05:25:00
|
582. Motsu and the Caldari Navy Agent - in Player Features and Ideas Discussion [original thread]
Solution is simple. Introduce a finite number of missions per day per character per agent. If people could only do four jobs for that agent a day, the lag would be reduced. Yes, you will cry about your isk fountain getting smaller. Eat me. Manufac...
- by Reggie Stoneloader - at 2008.01.14 19:55:00
|
583. Begin the Chant û 2 Pods enter; 1 Pod Leaves - in Player Features and Ideas Discussion [original thread]
I would park six stealth bombers and a Falcon inside that sphere and just wait... Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.14 19:49:00
|
584. An Idea for Assault Frigates - in Player Features and Ideas Discussion [original thread]
I dig it. What might some unexpected effects be? Harpy could kick destroyers in the nuts from 60km, but that's not bad. Missiles would be able to get the same bonus/penalty, so that's no obstacle. I don't see a downside. Crusades: Security Sta...
- by Reggie Stoneloader - at 2008.01.14 02:01:00
|
585. War without 24h start limitation for merc services (with a catch) - in Player Features and Ideas Discussion [original thread]
Alt corp, one member, declare war, maintain war for a few weeks until the enemy gets complacent, beam in HACs. No, thanks. Put all your mercs into Ospreys with WCS and have them remote rep a guy until one of the war targets takes a shot at you, t...
- by Reggie Stoneloader - at 2008.01.14 01:55:00
|
586. boot blockade runner!!! - in Player Features and Ideas Discussion [original thread]
I think they should get the SB's cloaking bonus. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.14 01:49:00
|
587. SP Boost Pill - in Player Features and Ideas Discussion [original thread]
Older, richer players will use the new features ten times more quickly and more prolifically than newbies will, and since the only measure of your SP is comparing it to other people, this idea, like all the others (attribute implants and learning ...
- by Reggie Stoneloader - at 2008.01.14 01:22:00
|
588. Missile destroyers. - in Player Features and Ideas Discussion [original thread]
Originally by: Arcayan Price wise, a Caracal would be similar to a T2 Destroyer. Not even close, Caracals are cheaper than dirt, and the anti-frig setup for them (Assault launchers, MWD, Ballistic Controls, Target painter, etc) is peanut...
- by Reggie Stoneloader - at 2008.01.14 01:10:00
|
589. Maurasi needs a stargate to Perimeter! - in Player Features and Ideas Discussion [original thread]
I'm with you. It sucks to accept a mission and discover that the destination is in that constellation, especially on a Saturday afternoon. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.13 10:43:00
|
590. Pilot Nicknames Option - in Player Features and Ideas Discussion [original thread]
You said it yourself. Corp title/rank is a great way to do this. Furthermore, you can name your ships, so there's no reason why your "handle" can't be accessible on mouseover or scan. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.12 18:04:00
|
591. Agent Missions in Player Built Outposts - in Player Features and Ideas Discussion [original thread]
Seems bizarre. Add a stipend to the already lucrative practice of 0.0 ratting? Besides, the empires don't have any authority out there, and no infrastructure, so there could be no LP store. I'd like to see a way to set up "mission" contracts, tho...
- by Reggie Stoneloader - at 2008.01.12 08:04:00
|
592. compensation skills - in Player Features and Ideas Discussion [original thread]
I think the effect to inactive passive hardeners should be increased so that they grant about half the bonus of the equivalent passive hardener at level 5 of the relevant compensation skill. That way, when you're nossed down to 0 cap and your hard...
- by Reggie Stoneloader - at 2008.01.12 07:43:00
|
593. Blockade runners are useless - in Player Features and Ideas Discussion [original thread]
Lag favors the target, since you don't uncloak until the warp command is processed, that's true. But it's not too difficult to catch targets at a gate, and if a few classes (interceptor, fast frigs, Blockade Runners, NanoHACs) are immune or highl...
- by Reggie Stoneloader - at 2008.01.12 06:30:00
|
594. Gun position on Megathron - in Player Features and Ideas Discussion [original thread]
Did you reduce the number of turrets there? Tier 3 BS all have their turrets clumped up, the older ones have them spread around. I like it the way it is. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.12 06:18:00
|
595. High-Sec Carrier - The Traveling Circus - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 12/01/2008 06:24:28 No drones, no turret hardpoints, no problem. Give it a big tank (Command Ship-level), A ship maintenance bay for one Battleship or sundry smaller vessels, and skill requirements of a freight...
- by Reggie Stoneloader - at 2008.01.12 06:16:00
|
596. Blockade runners are useless - in Player Features and Ideas Discussion [original thread]
The message here is, "No, Blockade Runners aren't obsolete, you just have to fly a different ship, or use a tactic that has nothing to do with their role bonus, some of which cost a billion isk or more." Terrific. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.11 19:55:00
|
597. Titan turrets - in Player Features and Ideas Discussion [original thread]
Covops have a weapon bonus, too. I think it's what CCP does when they can't think of anything else to do with a ship. Putting turrets on a Titan is a bit silly, to be sure. Maybe the bonus could be removed, and it could get a boost to something el...
- by Reggie Stoneloader - at 2008.01.11 19:50:00
|
598. Decaying noobships - in Player Features and Ideas Discussion [original thread]
Make it happen at downtime, regardless of when the ship was abandoned. Just a quick daily mop-up. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.11 10:28:00
|
599. Stealthbombers are unfair. - in Player Features and Ideas Discussion [original thread]
Stealth bombers are only unfair to the poor buggers who fly them. I always thought it would be better to give them a bonus for EW, more med slots, and just have them do double duty as EW frigs and bombers, making them versatile and powerful, as we...
- by Reggie Stoneloader - at 2008.01.11 10:27:00
|
600. An interesting idea to somewhat limit abuse of alts from one account. - in Player Features and Ideas Discussion [original thread]
It would be a nice kick in the nuts every time people use an alt to logoffski. I've seen so many freighters, carriers and faction battleships vanish from my crosshairs it makes me sad. At least this way they've got to pause their skill before they...
- by Reggie Stoneloader - at 2008.01.10 20:14:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 90 100 200 |
| First page | Previous page | Next page | Last page |